Rupees
Introduction
Rupees are the primary resource required to use the magic wand. I initially put together my version of the rupee with the intent of just having collectibles, but after developing the idea of the magic wand, I realized that it was an opportunity to give greater use for the rupees as the fuel for the magic wand.
Determining Value and Color
The rupees follow the same general color and value scheme as can be found in Zelda games (Green = 1, Blue = 5, etc…). I actually have the rupees determining this value themselves via setting a number to a random float value and setting the rupee worth and color based off of the result in comparison to set bracket values. However, this can be overridden by manually setting this public value prior to hitting the “play” button, which is the only way to get a rupee value over 50.
Blueprint Renders
Below is an interactable render of my rupee blueprints as they currently are, plue the material I use on it.
Please note, to view and interact with the whole blueprint, your viewing device may require you to maximize the window.