Unreleased Third Person Adventure Game
Development Details
Primary Game Developer: Crystal Dynamics
Engine: Unreal Engine 5.5 (at time of layoff)
Genre: Third Person Adventure
Platform: PC, XBox Series X|S, Playstation 5
Involvement Time: ~1 year
My Roles
Technical Designer
I was initially a generalist tech designer hired to work on our open world content, but the scope of my responsibilities varied greatly while on the project. I wore many hats (worked with many systems), from editing and coming up with journal entries within our UI systems to implementing quests with our proprietary quest scripting tools to populating crowds in crowded areas to working within important sequences to pitching evolutions of gaming systems to implementing blueprints that accomplished various functions. I touched a significant portion of the game as an individual contributor while doing my best as a teammate to lighten moods in stressful times.