Narrative and
Technical Designer

Naomi Thomas

(903) 530-9979

naomielainethomas@gmail.com


Lost Boys Interactive

As Naomi Thomas

05/22 - 01/24


Technical Narrative Designer

Unannounced UE5 Survival Game Project

  • Designed and prototyped narrative tools, including a CRPG style dialogue system that enables dialogue and cutscenes to be played from anywhere in map.

  • Utilized AI voiceover tools to generate a variety of voices to be used as voiceover within the demo due to lack of budget and scope for professional voice actors

  • Authored cinematics of multiple control levels, ranging from full player control within cinematics to on-the-rails cinematics with no player control.

 

Narrative Designer

Unannounced UE5 Investigation Game Project

  • Laid out story beats, wrote scripts, and implemented said story beats and scripts into functioning narrative moments within the hand authored portioned of the demo.

  • Utilized AI Voiceover tools to generate and implement all voiceover content within the hand authored portion of our demo due to lack of budget and scope for professional voice actors

  • Generated ancillary lore content, such as journal entries and environmentally triggered barks, all of which fit into the larger lore of the established intellectual property the project was based on.

 

Technical Designer

Unannounced First Person Shooter Project

  • Developed tools that made life easier for artists and designers, such as a volume able to select all assets within it and a tool that merged multiple splines into a single, performative spline.

  • Developed interactive objects (puzzle content and all environmental and non-character based scripting) from conception to completion

  • Worked within interdisciplinary team to produce content that replicated properly, was performative, and easy for content art, VFX, and audio teams to slot in their work.

 

Lost Boys Interactive

As Nicholas E. Thomas

05/21 - 05/22

 

Technical Designer

Tiny Tina’s Wonderlands: Mirrors of Mystery

  • Developed interactive objects (puzzle content and all environmental and non-character based scripting) from conception to completion

  • Worked within interdisciplinary team to produce content that replicated properly, was performative, and easy for content art, VFX, and audio teams to slot in their work.

  • Worked in tandem with both in house developers (Lost Boys Interactive) and clients/developers from the base game (Gearbox Software) to deliver content at a satisfactory level of polish

 

Shipped Student Games

 

Lead Level Designer

7 Month
Project

Cyberdrome

UE4

16 Devs

Steam Launch:

1/1/19

  • Cleared blockers for, supported, and managed team of four level designers

  • Planned sprints, maintained crucial development documents, and provided critical feedback on levels

  • Worked with other departments’ leads to ensure that level designer asset requirements were met

  • Worked closely with external teammate for trailer by providing direction and required materials

 

Lead Audio Designer

4 Month Project

Interstellar Racing League

UE4

60 Devs

  • Responsible for synthesizing and compiling audio effects used within the game

  • Worked with Audio Programmer in order to find the most efficient ways to implement sounds

  • Balanced audio volume mixes for all game modes

  • Worked with external composers to get appropriate background music for all elements of the game

 

Level Designer

3 Month Project

Jami the Jelly

Unity 5

5 Devs

  • Oversaw and developed levels from conception to completion

  • Diligently tested all levels for both critical and minor bugs

  • Helped maintain crucial development documents.


Solo Student Projects

 

Vesh Natu

Neverwinter Nights Module

16-week project

  • Designed and implemented an island city that fits within the world of Neverwinter Nights

  • Crafted and scripted combat encounters that created a feeling of player growth

  • Wrote and implemented original dialogue, quests, item descriptions, and lore objects that fit within the context of the larger Neverwinter Nights world

 

Wyrm in the Waste

Fallout 4 Mod

8 week project

  • Designed and implemented an original series of quests and areas inspired by Norse mythology

  • Created, implemented, and balanced four bosses in a manner that allows for both player growth and challenge

 

Vault 327

Fallout 4 Mod

16 week project

  • Designed and implemented an original vault that fits within the world and lore of Fallout

  • Designed and implemented multiple quests surrounding Vault 327

  • Wrote and implemented many supporting lore receptacles telling Vault 327’s story prior to the game


Published Written Works

 

A Song of Solitude: A Prelude

Createspace Independent Publisher

April 21st, 2017

  • Fantasy Novella with themes of grief, childhood trauma, and hope

  • Written and published as part of undergraduate capstone class

  • A young man named Thym must come to grips with his rage and grief after the destruction of his village.

 

Jetsam

Under the Same Sky Magazine

Issue # 5 March 2017

  • Magical Realism flash fiction piece

  • Initially written as part of a class assignment, but revised extensively in subsequent years.

  • Original draft also published in Glyph 2015 Santa Fe University of Art and Design’s student literary magazine

  • A rock breathes new life into a sailor cast adrift from his ship.


Education

Professional Certificate in Level Design | May 2019 | SMU Guildhall | Plano, Tx

BA in creative writing and Literature | May 2017 | Santa Fe University of Art and Design |Santa Fe, Nm

Engines

  • Unreal 4

  • Unreal 5

  • Lumberyard

 

Skills

  • Single Player Design

  • Multiplayer Design

  • Technical Design

  • Narrative Design

  • Scripting

  • Visual Scripting

  • Creative Writing

  • Script Writing

  • Agile Development

  • Testing and Iteration

  • Rapid Prototyping

  • PC Development

  • Console Development

  • Mulitplatform Develoment

  • Documentation

  • Project Planning

 

Tools

  • Eleven Labs

  • Twine

  • Final Draft

  • Celtx

  • Perforce

  • Hansoft

  • Jira

  • UE4 Sequencer

  • Visual Studio

  • Ableton Live

 

Scripting

  • UE Blueprint

  • Papyrus

  • Lua

  • Script Canvas

  • C#