Lost Boys Interactive
As Naomi Thomas
05/22 - 01/24
Technical Narrative Designer
Unannounced UE5 Survival Game Project
Designed and prototyped narrative tools, including a CRPG style dialogue system that enables dialogue and cutscenes to be played from anywhere in map.
Utilized AI voiceover tools to generate a variety of voices to be used as voiceover within the demo due to lack of budget and scope for professional voice actors
Authored cinematics of multiple control levels, ranging from full player control within cinematics to on-the-rails cinematics with no player control.
Narrative Designer
Unannounced UE5 Investigation Game Project
Laid out story beats, wrote scripts, and implemented said story beats and scripts into functioning narrative moments within the hand authored portioned of the demo.
Utilized AI Voiceover tools to generate and implement all voiceover content within the hand authored portion of our demo due to lack of budget and scope for professional voice actors
Generated ancillary lore content, such as journal entries and environmentally triggered barks, all of which fit into the larger lore of the established intellectual property the project was based on.
Technical Designer
Unannounced First Person Shooter Project
Developed tools that made life easier for artists and designers, such as a volume able to select all assets within it and a tool that merged multiple splines into a single, performative spline.
Developed interactive objects (puzzle content and all environmental and non-character based scripting) from conception to completion
Worked within interdisciplinary team to produce content that replicated properly, was performative, and easy for content art, VFX, and audio teams to slot in their work.
Lost Boys Interactive
As Nicholas E. Thomas
05/21 - 05/22
Technical Designer
Tiny Tina’s Wonderlands: Mirrors of Mystery
Developed interactive objects (puzzle content and all environmental and non-character based scripting) from conception to completion
Worked within interdisciplinary team to produce content that replicated properly, was performative, and easy for content art, VFX, and audio teams to slot in their work.
Worked in tandem with both in house developers (Lost Boys Interactive) and clients/developers from the base game (Gearbox Software) to deliver content at a satisfactory level of polish
Shipped Student Games
Lead Level Designer
7 Month
Project
Cyberdrome
UE4
16 Devs
Steam Launch:
1/1/19
Cleared blockers for, supported, and managed team of four level designers
Planned sprints, maintained crucial development documents, and provided critical feedback on levels
Worked with other departments’ leads to ensure that level designer asset requirements were met
Worked closely with external teammate for trailer by providing direction and required materials
Lead Audio Designer
4 Month Project
Interstellar Racing League
UE4
60 Devs
Responsible for synthesizing and compiling audio effects used within the game
Worked with Audio Programmer in order to find the most efficient ways to implement sounds
Balanced audio volume mixes for all game modes
Worked with external composers to get appropriate background music for all elements of the game
Level Designer
3 Month Project
Jami the Jelly
Unity 5
5 Devs
Oversaw and developed levels from conception to completion
Diligently tested all levels for both critical and minor bugs
Helped maintain crucial development documents.
Solo Student Projects
Vesh Natu
Neverwinter Nights Module
16-week project
Designed and implemented an island city that fits within the world of Neverwinter Nights
Crafted and scripted combat encounters that created a feeling of player growth
Wrote and implemented original dialogue, quests, item descriptions, and lore objects that fit within the context of the larger Neverwinter Nights world
Wyrm in the Waste
Fallout 4 Mod
8 week project
Designed and implemented an original series of quests and areas inspired by Norse mythology
Created, implemented, and balanced four bosses in a manner that allows for both player growth and challenge
Vault 327
Fallout 4 Mod
16 week project
Designed and implemented an original vault that fits within the world and lore of Fallout
Designed and implemented multiple quests surrounding Vault 327
Wrote and implemented many supporting lore receptacles telling Vault 327’s story prior to the game
Published Written Works
A Song of Solitude: A Prelude
Createspace Independent Publisher
April 21st, 2017
Fantasy Novella with themes of grief, childhood trauma, and hope
Written and published as part of undergraduate capstone class
A young man named Thym must come to grips with his rage and grief after the destruction of his village.
Jetsam
Under the Same Sky Magazine
Issue # 5 March 2017
Magical Realism flash fiction piece
Initially written as part of a class assignment, but revised extensively in subsequent years.
Original draft also published in Glyph 2015 Santa Fe University of Art and Design’s student literary magazine
A rock breathes new life into a sailor cast adrift from his ship.
Education
Professional Certificate in Level Design | May 2019 | SMU Guildhall | Plano, Tx
BA in creative writing and Literature | May 2017 | Santa Fe University of Art and Design |Santa Fe, Nm
Engines
Unreal 4
Unreal 5
Lumberyard
Skills
Single Player Design
Multiplayer Design
Technical Design
Narrative Design
Scripting
Visual Scripting
Creative Writing
Script Writing
Agile Development
Testing and Iteration
Rapid Prototyping
PC Development
Console Development
Mulitplatform Develoment
Documentation
Project Planning
Tools
Eleven Labs
Twine
Final Draft
Celtx
Perforce
Hansoft
Jira
UE4 Sequencer
Visual Studio
Ableton Live
Scripting
UE Blueprint
Papyrus
Lua
Script Canvas
C#